Samuli
Laato
Information Systems Science
PhD
Contact
Links
Areas of expertise
Human-computer interaction
Human-Centred Computing
Location-based games: Educational technology
Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
Location-based games and the COVID-19 pandemic: An analysis of responses from game developers and players (2020)
Multimodal Technologies and Interaction
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä )
Augmented Reality to Enhance Visitors’ Experience at Archaeological Sites (2020)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)
Internal interface diversification as a method against malware (2020)
Journal of Cyber Security Technology
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Propagating AI Knowledge Across University Disciplines- The Design of A Multidisciplinary AI Study Module (2020)
Frontiers in Education Conference, Frontiers in Education Conference
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Misinformation sharing and social media fatigue during COVID-19: An affordance and cognitive load perspective (2020)
Technological Forecasting and Social Change
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
AI in Cybersecurity Education- A Systematic Literature Review of Studies on Cybersecurity MOOCs (2020)
International Conference on Advanced Learning Technologies, IEEE International Conference on Advanced Learning Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
The Impact of Online Information on Self-isolation Intention during the COVID-19 Pandemic: A cross-sectional study (2020)
Journal of Medical Internet Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
The Effect of Team Choice in Ingress and Pokémon GO for Players' Social Circles and Attitudes Towards Game Slang (2020)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Minimizing the Number of Dropouts in University Pedagogy Online Courses (2019)
International Conference on Computer Supported Education
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Analysis of the quality of points of interest in the most popular location-based games (2019)
International Conference on Computer Systems and Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))