Samuli
Laato
Docent, Department of Computing
Information Systems Science
University Teacher, Information Systems Science
PhD
Contact
Links
Areas of expertise
Human-computer interaction
Human-Centred Computing
Location-based games: Educational technology
Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
The Impact of Online Information on Self-isolation Intention during the COVID-19 Pandemic: A cross-sectional study (2020)
Journal of Medical Internet Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Did location-based games motivate players to socialize during COVID-19? (2020)
Telematics and Informatics
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
The Role of Music in 21st Century Education-Comparing Programming and Music Composing (2020)
International Conference on Advanced Learning Technologies, IEEE International Conference on Advanced Learning Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Improving Synchrony in Small Group Asynchronous Online Discussions (2020)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces (2020)
IEEE International Conference on Engineering, Technology and Innovation
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
The Effect of Team Choice in Ingress and Pokémon GO for Players' Social Circles and Attitudes Towards Game Slang (2020)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Internal interface diversification as a method against malware (2020)
Journal of Cyber Security Technology
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Unusual purchasing behavior during the early stages of the COVID-19 pandemic: The stimulus-organism-response approach (2020)
Journal of Retailing and Consumer Services
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Potential Benefits of Playing Location-based Games: An Analysis of Game Mechanics (2020)
International Conference on Computer Supported Education, Communications in Computer and Information Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Location-based Games as Interfaces for Collecting User Data (2020)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))