Samuli
Laato
Information Systems Science
PhD
Contact
Links
Areas of expertise
Human-computer interaction
Human-Centred Computing
Location-based games: Educational technology
Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds (2021)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Hunter-Gatherer Approach to Math Education - Everyday Mathematics in a San Community and Implications on Technology Design (2021)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Architecture of Belonging – A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games (2021)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A casino in my pocket: Gratifications associated with obsessive and harmonious passion for mobile gambling (2021)
PLoS ONE
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Kirkon työntekijöiden näkemät tavoittavan työn mahdollisuudet paikkatietoon perustuvissa peleissä (2021)
Teologinen Aikakauskirja
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Scambaiting as a Form of Online Video Entertainment: An Exploratory Study (2021)
International Conference on Soft Computing and Pattern Recognition, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience (2021)
Computers in Human Behavior
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Central Themes of the Pokémon Franchise and why they Appeal to Humans (2021)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Convergence between the real and the augmented: Experiences and perceptions in location-based games (2021)
Telematics and Informatics
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))