Samuli
Laato
Docent, Department of Computing
Information Systems Science
University Teacher, Information Systems Science
PhD
Contact
Links
Areas of expertise
Human-computer interaction
Human-Centred Computing
Location-based games: Educational technology
Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic (2022)
International Journal of Information Management
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Gamification of forest-going: Opportunities for players, landowners and the forest industry (2022)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO (2022)
Internet Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
AI Governance in the System Development Life Cycle: Insights on Responsible Machine Learning Engineering (2022)
International Conference on AI Engineering – Software Engineering for AI
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables (2022)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Trends and Trajectories in the Software Industry: implications for the future of work (2022)
Information Systems Frontiers
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games (2022)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Striving for platform independence in the e-learning landscape: a study on a flexible exercise creation system (2022)
International Conference on Advanced Learning Technologies, IEEE International Conference on Advanced Learning Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Higher Education during Lockdown: Literature Review and Implications on Technology Design (2022)
Education Research International
(Vertaisarvioitu katsausartikkeli tieteellisessä aikakauslehdessä (A2))
How to explain AI systems to end users: a systematic literature review and research agenda (2022)
Internet Research
(Vertaisarvioitu katsausartikkeli tieteellisessä aikakauslehdessä (A2))