Samuli
Laato
Docent, Department of Computing
Information Systems Science
University Teacher, Information Systems Science
PhD
Contact
Links
Areas of expertise
Human-computer interaction
Human-Centred Computing
Location-based games: Educational technology
Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
Digital Technologies and Online Learning in Higher Education (Finland) (2020)
(Vertaisarvioitu artikkeli kokoomateoksessa (A3))Location-based games and the COVID-19 pandemic: An analysis of responses from game developers and players (2020)
Multimodal Technologies and Interaction
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä )
Implicit learning in video games - Intergroup contact and multicultural competencies (2020)
International Conference on Wirtschaftsinformatik
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Integrating Theological Aspects to Engineering Education (2020)
Frontiers in Education Conference, Frontiers in Education Conference
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Location-based Games as Exergames - From Pokemon To The Wizarding World (2020)
International Journal of Serious Games
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Misinformation sharing and social media fatigue during COVID-19: An affordance and cognitive load perspective (2020)
Technological Forecasting and Social Change
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Learning Social Skills and Accruing Social Capital through Pervasive Gaming (2020)
Designing and Facilitating Educational Location-based Applications, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Augmented Reality to Enhance Visitors’ Experience at Archaeological Sites (2020)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)
Increasing Customer Awareness on Food Waste at University Cafeteria with a Sensor-Based Intelligent Self-Serve Lunch Line (2020)
IEEE International Conference on Engineering, Technology and Innovation
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review (2020)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))