Samuli
Laato
Doctoral Researcher, Department of Computing
Project Researcher, Department of Computing
Senior Researcher, Department of Computing
Docent, Department of Computing
Trainee, Department of Computing
University Teacher, Information Systems Science
PhD
Contact
Links
Areas of expertise
Human-computer interaction
Human-Centred Computing
Location-based games: Educational technology
Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
Filters that Fight Back Revisited: Conceptualization and Future Agenda (2021)
World Conference on Information Systems and Technologies, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Digital Transformation of Software Development: Implications for the Future of Work (2021)
Conference on e-Business, e-Services and e-Society, Lecture Notes in Computer Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Central Themes of the Pokémon Franchise and why they Appeal to Humans (2021)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Man-in-the-Browser Attacks Against IoT Devices: A Study of Smart Homes (2021)
International Conference on Soft Computing and Pattern Recognition, Advances in Intelligent Systems and Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games (2021)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Continued use intention of wearable health technologies among the elderly: an enablers and inhibitors perspective (2021)
Internet Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players (2021)
Behaviour and Information Technology
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Kirkon työntekijöiden näkemät tavoittavan työn mahdollisuudet paikkatietoon perustuvissa peleissä (2021)
Teologinen Aikakauskirja
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds (2021)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Convergence between the real and the augmented: Experiences and perceptions in location-based games (2021)
Telematics and Informatics
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))