Samuli
Laato
Docent, Department of Computing
Information Systems Science
University Teacher, Information Systems Science
PhD
Contact
Links
Areas of expertise
Human-computer interaction
Human-Centred Computing
Location-based games: Educational technology
Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
Social comparisons at social networking sites: how social Media-induced fear of missing out and envy drive compulsive use (2024)
Internet Research
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä )
Leaky Democracy : Third Parties in Voting Advice Applications (2024)
International Conference on Smart Trends in Computing and Communications, Lecture notes in networks and systems
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)
Machine Learning System Development in Information Systems Development Praxis (2024)
Communications of the Association for Information Systems
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Sexism in esports : How male and female players evaluate each others’ performance and agency (2024)
Computers in Human Behavior
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä )
A toxic triad : Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players (2024)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
What drives gamer toxicity? Essays from players (2023)
International GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Trends and Trajectories in the Software Industry: implications for the future of work (2023)
Information Systems Frontiers
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Resemblance of religion and pervasive games: A study among church employees and gamers (2023)
CHI Conference on Human Factors in Computing Systems, ACM SIGCHI Annual Conference on Human Factors in Computing Systems
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A Study on Written Communication About Client-Side Web Security (2023)
International Conference on Hybrid Intelligent Systems, Lecture notes in networks and systems
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Gamification of forest-going: Opportunities for players, landowners and the forest industry (2022)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))