Samuli
Laato
Information Systems Science
PhD
Contact
Links
Areas of expertise
Human-computer interaction
Human-Centred Computing
Location-based games: Educational technology
Information System Development;
Biography
Samuli Laato obtained his PhD in 2021 from the department of computing, University of Turku. For his postdoc (2021-2024), he worked on location-based games and nature technologies at the Gamification Group, Tampere University. His research topics relate to both human-centred computing and information systems.
Publications
Creating a National Digital Learning Environment for Enhancing University Teachers’ Pedagogical Expertise – The Case UNIPS (2019)
International Journal of Learning, Teaching and Educational Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Online Multiplayer Games for Crowdsourcing the Development of Digital Assets (2019)
International Conference on Software Business, Lecture Notes in Business Information Processing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A Lightweight Co-Construction Activity for Teaching 21st Century Skills at Primary Schools (2019)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Minimizing the Number of Dropouts in University Pedagogy Online Courses (2019)
International Conference on Computer Supported Education
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Analysis of the quality of points of interest in the most popular location-based games (2019)
International Conference on Computer Systems and Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Solving Diversity Issues in University Staff Training with UNIPS Pedagogical Online Courses (2019)
IEEE Learning With MOOCS (LWMOOCS)
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A review of location-based games: Do they all support exercise, social interaction and cartographical training? (2019)
International Conference on Computer Supported Education
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)
Development of an Online Learning Platform for University Pedagogical Studies-Case Study (2018)
International Conference on Computer Supported Education
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Co-creative engineering curriculum design – Case East Africa (2018)
Frontiers in Education Conference
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Designing a Game for Learning Math by Composing: A Finnish Primary School Case (2017)
IEEE International Conference on Advanced Learning Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))