Jouni
Smed
University Lecturer, Software Engineering
Docent, Department of Computing
Contact
Links
Areas of expertise
Game development
Interactive storytelling
Game research
Gamification ethics
Game algorithms
Multiplayer networking
Biography
Jouni Smed holds a PhD in Computer Science and serves as a University Lecturer and Adjunct Professor at the University of Turku, Finland. He has organized and taught game development on diverse topics, spanning from game algorithms and networking in multiplayer games to game software construction, game design, and interactive storytelling. His research interests range from code tweaking to software processes and from simple puzzles to multisite game development.
Publications
A Chronicle of Quantum Technologies in Game and Software Development (2024)
IEEE Computer Graphics and Applications
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä )
A Comparison of One- and Two-Handed Gesture User Interfaces in Virtual Reality—A Task-Based Approach (2024)
Multimodal Technologies and Interaction
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä )
Videoconferencing Applications for Training Professionals on Nonverbal Communication in Online Clinical Consultations (2023)
Healthcare Informatics Research
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Digital Information Management for Advanced Practice Nursing: Needs Assessment (2023)
Medical Informatics Europe, Studies in Health Technology and Informatics
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality (2022)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
The Marriage of Quantum Computing and Interactive Storytelling (2022)
(Vertaisarvioitu artikkeli kokoomateoksessa (A3))Ethics of Interactive Storytelling (2022)
(Vertaisarvioitu artikkeli kokoomateoksessa (A3))Technical cheating prevention in location-based games (2021)
International Conference on Computer Systems and Technologies
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Exploring virtual reality mechanics in puzzle design (2021)
The Computer Games Journal
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))