Jouni
Smed
University Lecturer, Software Engineering
Docent, Department of Computing
Contact
Links
Areas of expertise
Game development
Interactive storytelling
Game research
Gamification ethics
Game algorithms
Multiplayer networking
Biography
Jouni Smed holds a PhD in Computer Science and serves as a University Lecturer and Adjunct Professor at the University of Turku, Finland. He has organized and taught game development on diverse topics, spanning from game algorithms and networking in multiplayer games to game software construction, game design, and interactive storytelling. His research interests range from code tweaking to software processes and from simple puzzles to multisite game development.
Publications
IndustrySim: Finding the Fun in Industrial Simulations (2014)
International conference on games and virtual worlds for serious applications
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Serious Games and Active Healthy Ageing: A Pre-study (2014)
International Conference on Well-Being in the Information Society, Communications in Computer and Information Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Designing Reality Guides (2014)
International conference on games and virtual worlds for serious applications
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
The advantages and limitations of digital games in children’s health promotion (2014)
Finnish Journal of eHealth and eWelfare
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Promoting Children’s Health with Digital Games: A Review of Reviews (2014)
Games for Health
(Vertaisarvioitu katsausartikkeli tieteellisessä aikakauslehdessä (A2))
Interactive Storytelling: Approaches, Applications, and Aspirations (2014)
International Journal of Virtual Communities and Social Networking
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
A Proxy-Based Security Solution for Web-Based Online eHealth Services (2014)
International Conference on Well-being in the Information Society
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
真正让游戏文化产业崛起的,还是政府 (2013)
Oriental Morning Post
(Yleistajuinen artikkeli tai blogikirjoitus (E1))
Detecting a Colluding Subset in a Simple Two-Dimensional Game (2013)
TUCS Publication Series
(Kirjoitus tai data-artikkeli tieteellisessä aikakauslehdessä (B1))