Jouni
Smed
University Lecturer, Software Engineering
Docent, Department of Computing
Contact
Links
Areas of expertise
Game development
Interactive storytelling
Game research
Gamification ethics
Game algorithms
Multiplayer networking
Biography
Jouni Smed holds a PhD in Computer Science and serves as a University Lecturer and Adjunct Professor at the University of Turku, Finland. He has organized and taught game development on diverse topics, spanning from game algorithms and networking in multiplayer games to game software construction, game design, and interactive storytelling. His research interests range from code tweaking to software processes and from simple puzzles to multisite game development.
Publications
Investigating players' engagement, immersion, and experiences in playing pokémon go (2017)
Creativity and Cognition
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Acceptability of and Demand for a Tobacco-Related Health Game Application in Early Adolescents with Different Gender, Age and Gaming Habits (2017)
International GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
A Proxy-Based Solution for Asynchronous Telemedical Systems (2017)
International Journal of E-Health and Medical Communications
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Pre-studies on Using Digital Games for the Elderly’s Physical Activities (2016)
Well-Being in the Information Society
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Determinants of tobacco-related health literacy: A qualitative study with early adolescents (2016)
International Journal of Nursing Studies
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Serious games and active healthy ageing: A pilot usability testing of exiting games (2016)
International Journal of Networking and Virtual Organisations
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Midpoint Displacement in Multifractal Terrain Generation (2016)
GameOn
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study (2016)
Journal of Usability Studies
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Game Design Frameworks and Reality Guides (2015)
(Vertaisarvioitu artikkeli kokoomateoksessa (A3))Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design (2015)
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
(Vertaisarvioitu artikkeli kokoomateoksessa (A3))