Tapani
Joelsson
University Teacher, Department of Computing
M.Sc.
Links
Areas of expertise
Game design patterns
Player experience
User experience
Teaching
Currently I am involved in teaching of three courses at the department of Computing at University of
Turku. These courses are Software Design and Architecture (5 ETSC), Basic Course on Software
Engineering (5 ETSC), and Practical Agile Software Testing (5 ETSC).
I have supervised students in three instances of Game Developer Trainee Program during 2012-2014,
and in three instances of Full Stack Training Program for programmers during 2019-2022.
Publications
Connecting Company and Consumer Expectations in Game Design: A Food Sector Case (2017)
European Conference on Simulation and AI in Computer Games
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Investigating the Finnish Elderly People’s Attitudes and Motivation towards Digital Game-Based Physical Exercises (2017)
Finnish Journal of eHealth and eWelfare
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Impact of serious games on health and well-being of elderly: a systematic review (2017)
Hawaii International Conference on System Sciences, Proceedings of the Annual Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Gamified Solutions in Healthcare - Testing Rehabilitation Games in Finland and Asia (2017)
Acta Technica Jaurinensis
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Life in Finland – Gamifying Integration Material Through an Interactive Novel (2017)
GamiFIN 2017, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan (2017)
International Journal of Serious Games
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Elderly Gamers – For the Experience and Enjoymen (2016)
(O2 Muu julkaisu )Food-related Gamification: Literature Review (2016)
Gameon 2016
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study (2016)
Journal of Usability Studies
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Ethical Gathering of Exercise Metrics from Elderly: Case Jumppatikku (2016)
IFIP International Conference on Human Choice and Computers
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))