Tapani
Joelsson
University Teacher, Department of Computing
M.Sc.
Links
Areas of expertise
Game design patterns
Player experience
User experience
Teaching
Currently I am involved in teaching of three courses at the department of Computing at University of
Turku. These courses are Software Design and Architecture (5 ETSC), Basic Course on Software
Engineering (5 ETSC), and Practical Agile Software Testing (5 ETSC).
I have supervised students in three instances of Game Developer Trainee Program during 2012-2014,
and in three instances of Full Stack Training Program for programmers during 2019-2022.
Publications
Investigating the usability and user experiences of voice user interface: A case of Google home smart speaker (2018)
International Conference on Human-Computer Interaction with Mobile Devices and Services
(O2 Muu julkaisu )
Seeing but not observing with Sherlock Holmes the Consulting Detective (2018)
Well played
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Role and Experiences of Tutorial in Location Based Game (2018)
International Conference on Intelligent Games and Simulation
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
The role of prosumers in the evolution of a software ecosystem: Case Steam (2018)
International Workshop on Software-intensive Business, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Foodscapeista gamescapeiksi: Välipalat pelaamiskäytännöissä (2017)
Pelitutkimuksen Vuosikirja
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Beyond Skill-Based Rating Systems: Analyzing and Evaluating Player Performance (2017)
Academic MindTrek
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Individual smell perceptions in snacking (2017)
12th Pangborn Sensory Science Symposium
(O2 Muu julkaisu )
Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise: A usability study (2017)
Gerontechnology
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People (2017)
EAI Endorsed Transactions on Serious Games
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Linking Digital Game-Playing Motivations to Food Consumption (2017)
GamiFIN Conference, CEUR Workshop Proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))