Matti
Mäntymäki
Professor, Information Systems Science
Digital Economy and Society Research Group des.utu.fi
Links
Areas of expertise
Responsible Artificial Intelligence
AI Governance
Digitalization, Social Media
Blockchain
Technology Adoption
Publications
Preface (2016)
I3E Conference on e-Business, e-Services and e-Society, Lecture Notes in Computer Science
(Vertaisarvioimaton konferenssijulkaisu (B3))
Social Sensor Web: Towards a Conceptual Framework (2016)
IFIP Conference on e-Business, e-Services, and e-Society
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Why Do Teens Spend Real Money in Virtual Worlds? A Consumption Values and Developmental Psychology Perspective on Virtual Consumption. (2015)
International Journal of Information Management
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
The Role of Developer Multi-homing and Keystone Developers in Mobile Ecosystem Competition (2015)
Academy of Management Annual Meeting, Academy of Management annual meeting proceedings
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Why Do Small and Medium-Size Freemium Game Developers Use Game Analytics? (2015)
IFIP Conference on e-Business, e-Services, e-Society
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Gratifications from using freemium music streaming services: Differences between basic and premium users. (2015)
International Conference on Information Systems, International conference on information systems
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Digital natives in social virtual worlds: A multi-method study of gratifications and social influences in Habbo Hotel (2014)
International Journal of Information Management
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Information, Ideas and Input: The Value of Enterprise Social Networks (2014)
Australasian Conference on Information Systems (ACIS), Australasian Conference on Information Systems
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Young People Purchasing Virtual Goods in Virtual Worlds: The Role of User Experience and Social Context (2014)
13th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Does a contextualized theory of planned behavior explain why teenagers stay in virtual worlds? (2014)
International Journal of Information Management
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))