Jukka
Vahlo
Senior Researcher, Centre for Collaborative Research (CCR)
Docent, Department of Psychology and Speech-Language Pathology
PhD
Links
Areas of expertise
video games
AI-based game recommendations
game choice
gameplay experience
player profiles
game profiles
player markets
player-centric data
motivations to play
qualitative research
quantitative research
project management
multidisciplinary research
Stata
SPSS
AI experience
cultural studies.
Publications
Discovering the Motivational Constitution of ‘Playing Games for Fun’ (2022)
International Conference on Entertainment Computing, Lecture Notes in Computer Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Ontological diversity in gaming disorder measurement: a nationally representative registered report (2022)
Addiction Research and Theory
(Vertaisarvioitu alkuperäisartikkeli tai data-artikkeli tieteellisessä aikakauslehdessä (A1))
Digital Games as a Source of English Vocabulary for Finnish Writers (2022)
(Vertaisarvioitu artikkeli kokoomateoksessa (A3))Player perceptions of informal learning in non-educational games (2022)
European Conference on Games Based Learning, Proceedings of the European conference on games-based learning
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Reply to Billieux and Fournier (2022): collaborative shortcut to ontological diversity COMMENT (2022)
Addiction Research and Theory
(Kirjoitus tai data-artikkeli tieteellisessä aikakauslehdessä (B1))
Linkages Between Gameplay Preferences and Fondness for Game Music (2021)
International conference on entertainment computing, International Conference on Entertainment Computing
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Identifying the Impact of Game Music both Within and Beyond Gameplay (2021)
International Conference on Entertainment Computing, Lecture Notes in Computer Science
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))
Driven, Imaginative, and Casual Game Experiences (2020)
(Vertaisarvioitu artikkeli kokoomateoksessa (A3))Developing Prototype Player Personas from Game Preferences (Presentation at the ACM Woodstock conference (WOODSTOCK’18)) (2020)
ACM Woodstock conference
(O2 Muu julkaisu )
View, Play and Pay? – The Relationship between Consumption of Gaming Video Content and Video Game Playing and Buying (2020)
Hawaii International Conference on System Sciences
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4))